How to Play Flick Football: Rules, Fouls, Offside and Tips

Flick Football is a table-top football game for two sides. You flick figures on weighted bases across the pitch to pass, dribble and shoot. Play timed halves or race to a number of goals, against the computer, a friend on the same screen, or a friend online.

Flicking a figure

Press one of your figures and pull back, like a slingshot. A dotted line shows the way it will slide. Let go to flick. The further you pull, the harder the flick. Only the figure you flick moves under your control, but it can push the ball and other figures.

Possession

If the figure you flicked touches the ball, you keep possession and flick again. If it does not touch the ball, possession passes to the other side. You cannot flick the same figure three times in a row, so use your whole team.

Scoring and the shooting zone

The pitch has a shooting zone in front of each goal: the last quarter of the pitch, marked by a dashed line. A goal only counts if the ball was inside that zone when you took the shot. A shot from outside the zone that goes in is not a goal and the other side takes a goal kick. An own goal always counts for the other side. After a goal the side that conceded kicks off from the centre.

Fouls and penalties

If the figure you flick hits an opponent's figure before it touches the ball, it is a foul. All the figures go back and the other side takes a free kick from where the ball was, with your figures moved away from it. A foul by a side inside its own penalty area is a penalty for the other side.

Offside

Offside is judged only in the other side's shooting zone. A figure there is in an offside position if it is nearer the goal line than the ball and fewer than two opponents, counting the keeper, are between it and the goal line. If it touches the ball on your next flick, it is offside and the other side takes a free kick.

Out of play

If the ball goes over a side line, the other side takes a throw-in. If it goes over the goal line, it is a corner when the defending side touched it last, and otherwise a goal kick.

The match

In timed play there are two halves, and the sides swap ends at half time. The clock runs while a side is thinking, and each flick has a 15 second shot clock. If it runs out, possession passes. In first-to-goals play, the first side to reach the target wins.

Tips

  • Flick softly to move the ball past defenders. Hard flicks often hit the wrong figure first and give away a free kick.
  • Bring a figure into the shooting zone, then take the shot when the way to goal is clear.
  • Use your keeper to clear the ball from your own area.
  • Do not leave a figure in front of the defence when the ball is behind it: it may be offside.
  • Keep the ball moving: each touch keeps possession, but a miss gives it away.

Frequently asked questions

Why was my goal not given?

A goal only counts if the ball was inside the shooting zone, the last quarter of the pitch in front of the goal, when you took the shot.

What counts as a foul?

Hitting an opponent's figure with your flicked figure before it touches the ball.

Why can't I flick the same figure again?

A figure cannot be flicked three times in a row.

How many figures are there?

Five a side on a phone and eleven a side on a bigger screen, or your choice in a private room.

What happens when the shot clock runs out?

Possession passes to the other side.

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