How to play Flick Football
Flick Football is table-top football. Each side has a goalkeeper and outfield figures standing on weighted bases. You flick one figure at a time so it slides into the ball, and you score by getting the ball into the other side's goal.
- Flicking: press one of your figures and pull back like a slingshot. The dotted line shows the way it will go. Let go to flick. The further you pull, the harder the flick.
- Possession: if the figure you flicked touches the ball, you keep possession and flick again. If it misses the ball, possession passes to the other side. You cannot flick the same figure three times in a row.
- Scoring: a goal only counts if the ball was inside the shooting zone, the last quarter of the pitch in front of the goal, when you took the shot. The dashed lines mark the zones. A shot from outside the zone that goes in is not a goal.
- Fouls: if your flicked figure hits an opponent's figure before it touches the ball, it is a foul. Everything goes back and the other side takes a free kick. A foul inside your own penalty area is a penalty.
- Offside: only in the other side's shooting zone. A figure there that is nearer the goal line than the ball, with fewer than two opponents (counting the keeper) between it and the goal line, is offside if it touches the ball on your next flick.
- Out of play: the ball over the side line is a throw-in to the other side. Over the goal line it is a corner if the defending side touched it last, otherwise a goal kick.
- The match: play timed halves, with the sides swapping ends at half time, or race to a number of goals. You have 15 seconds for each flick.
Tips
- Flick softly to nudge the ball past defenders. A hard flick sends everything flying and often hits the wrong figure first.
- Line up the shot with a figure inside the shooting zone, and take it when the way to goal is clear.
- Use your keeper to clear the ball from your own area.
- Watch for offside: do not park a figure in front of the defence when the ball is behind it.




